Sound problems when exporting to phonegab

Discussion and feedback on Construct 2

Post » Sun Aug 05, 2012 4:07 pm

Has anybody else experienced sound problems with their games when exporting to phonegab?

When we export to phonegab the background music (set to loop) stops after a while, and the overall game speed becomes noticeable slower.

Any thoughts?
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Post » Sun Aug 05, 2012 5:40 pm

[QUOTE=mindgear] When we export to phonegab the background music (set to loop) stops after a while[/QUOTE]

Loop is not supported on phonegap.

[QUOTE=mindgear] and the overall game speed becomes noticeable slower.[/QUOTE]

Yes, this is one of the worst phonegap flaws.
Knifegrinder2012-08-05 17:41:04
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Post » Sun Aug 05, 2012 5:44 pm

Ok....

Is there any alternatives to phonegab if you want your game on ios?

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Post » Sun Aug 05, 2012 6:12 pm

Cocoonjs and AppMobi ...
But I recommend CocoonJs !
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Post » Sun Aug 05, 2012 6:19 pm

CocoonJs seems to be the best solution!
Planning to use it for my gameRory2012-08-05 18:19:32
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Post » Mon Aug 06, 2012 12:44 pm

PhoneGap Build for iOS is painfully slow and laggy for me. I'm also waiting for the CocoonJS cloud build so I can finally deploy to iTunes!!!
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Post » Tue Aug 07, 2012 6:50 am

Maybe i will wait for the CocoonJS as well.
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Post » Tue Aug 07, 2012 7:57 am

I used to plan to simply avoid the bg music problem in PG build by storing the starting time and bgmusic lenght, and stop-start when it ends.

But it's not a good way... in long term we could just hope that CocoonJS will make our games perfectly deploy existing C2 projects to android and iOS.

There is an alternative, AppMobi's direct canvas, but I found one main problem about it in several minutes: it have a bad version handlign, what makes updates deadly hard...
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