Sound Questions in Construct

For questions about using Classic.

Post » Wed Jun 16, 2010 9:35 am

Let's say I'm making a side-scroller (which I am), and let's also say that I have a bridge going over a small river (which I do), is there any way in Construct to have reatime volume and panning effects based on the characters position to an object, ie, the sound of running water becomes quieter the further away from it I am, and it moves from left speaker to right speaker or vice versa as I travel over it? Sound is such a huge part of the gaming experience for me, and I'm finding it kinda tricky to get some astmosphere happening in my game without it lol (though I could very well be missing all of these answers and they're sitting right in front of me)
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Post » Wed Jun 16, 2010 9:52 am

Yeah, try the 'play sound at position' group of actions in XAudio2.
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