Sound Sample Sync

Get help using Construct 2

Post » Sun Jun 17, 2012 12:18 am

Hello,

I am trying to develop a music arrangement game in construct 2

http://www.2mtyapim.com/BBY2/

goal is to fill the left hand side of the boxes with sound samples from right side of the screen and when you push play 5 sound sample plays simultaneously...

but it seems sometimes samples starts early or late and all sounds mixed up badly, i tried to start the sounds with delta time and even tried to start them with x position of a delta time based moving object and now i am just starting with wait function, is there any stable way to do it?   
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Post » Sun Jun 17, 2012 1:14 am

You have not choose the most easy kind of game to do ! sound is really actually a part not at all managed in the same way using such or such browser.

Focus on only one browser such as chrome and preload your sounds ... you can also start all your sounds first and put them all in a muted state so you can start then all without latency unmuted them.

But if you choose this project like another just to learn C2 and because you love sounds/music change your mind ... i think you will put to many times in it for a result not working everywhere or/and not using the same method. naelian2012-06-17 01:31:56
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Post » Sun Jun 17, 2012 12:05 pm

Hello Naelian, thanks for the heads up but i am not trying to make a beat squencer so the muting will not work for me and i already preloading the samples, there is a condition that controls the preloads and than you can press play button. I am currently in music business and making this game for my client ''80 Kalibre'' so i am trying to find a way to do it with con 2, if there is a way to make it smoother someone please point it :)
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