Sound system improvement

New releases and general discussions.

Post » Wed Sep 02, 2009 2:17 pm

Hi! I'm new here.
I've just downloaded and tried the program, so I don't have understood all about it yet. But I think it's fantastic! Even if I've noticed, with utmost sadness, that there's very little support for sound files. ><
I'll make here a list of some requests I'd like to be present in a future version! ^^

- Support for .ogg files also as "Musics", and not just "Sounds" (with advanced looping functions, like LOOPSTART and LOOPLENGTH embedded tags support! It would be great!);
- Support for "module" sound file formats, like Sound/Pro/Noisetracker (.mod), ScreamTracker (.s3m), Fast Tracker (.xm), Impulse Tracker (.it), MO3, and so on;
- Support for "CRI Middleware" audio formats, such as .adx and .ahx (with looping functions, as well);
- Support of 3D sounds (maybe this is already present);

I don't know if all of these requests are feasible (and maybe some of these are already present, and I don't know yet >< I'm still studying the program), but I'd really appreciate if it would be so. ^^

Thank you very much, and good work to everyone!
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Post » Wed Sep 02, 2009 4:11 pm

The MOD object, which seems to use MikMod, supports at the very least XM and IT, and I haven't tried other formats, but its description also includes S3M and MOD.
It (MikMod) doesn't seem to support cutoff/resonance filters, and possibly not instrument fade-out. It also doesn't seem to have interpolation on the samples.

A mod plugin using DUMB or libmodplug would be nice. If I knew what to do, and could concentrate, I would possibly try getting one of them to work with Construct myself.
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Post » Wed Sep 02, 2009 6:34 pm

Try the Xaudio2 and MOD plugins. They can do most of what you're asking for.
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Post » Thu Sep 03, 2009 5:43 pm

You might be interested in positioned sounds in XAudio2, instead of 3D sounds (would that make sense in a 2D world?)
Scirra Founder
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