Sound

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Post » Mon Feb 20, 2012 1:09 pm

Ok, now I understand. thx!

You can allways check if the sound is still playing and if so, not start it againWeishaupt2012-02-20 13:10:28
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Post » Mon Feb 20, 2012 1:09 pm

Sweet! :)
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Post » Mon Feb 20, 2012 1:12 pm

Just use [code]on ended[/code] and invert it...Weishaupt2012-02-20 13:14:06
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Post » Mon Feb 20, 2012 1:25 pm

I've tried that and it doesn't' work. There's not many options with sound.
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Post » Mon Feb 20, 2012 1:36 pm

@Weishaupt Never invert Triggers

@2Bdigital
works fine for me soundTiming.capx
Last edited by Yann on Sun Sep 14, 2014 9:34 pm, edited 1 time in total.
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Post » Mon Feb 20, 2012 1:41 pm

Cheers Yann!!!!!

Got it working :)
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Post » Mon Feb 20, 2012 1:52 pm

[QUOTE=Yann] @Weishaupt Never invert Triggers
[/QUOTE]

Who do I differntiate between an "event" and a "condtion"? I've been inverting quite alot quite successfull?!
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Post » Mon Feb 20, 2012 2:15 pm

Oh don't worry, you CAN'T invert triggers

Try you'll see put a "on ended" "on touch" "on collision" you'll see the invert option grayed out.

Inverting a trigger is just nonsenseYann2012-02-20 14:15:44
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Post » Mon Feb 20, 2012 2:23 pm

Thx....learned something new
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