For this instance, no. I'm not playing it on tick or any other timing variable so it's not that the item is spamming on one ammo+enemy overlap. It's that my weapon is a constant stream (not particles) and can cover multiple enemies. And each one of those enemies that is affected by the stream is told to play a pain sound. What I want to be able to do is say, "ok, 7 enemies are in the stream, but I want to cap the pain sound at only 2 or 3 possible globally at one time".
I'm still experimenting and feel I'm getting close, but it's never quite right...yet.