Source Code

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Post » Thu Jun 12, 2014 10:51 am

So I can't simply sell the source code of a game made by C2 to anyone because not everyone got C2?
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Post » Thu Jun 12, 2014 11:01 am

StormHo wrote:So I can't simply sell the source code of a game made by C2 to anyone because not everyone got C2?



If you make a game using visual studio, then the project file made in visual studio would be the source code. Same apply's with all the rest from unity3d to gamemaker.
I think the individual who is wanting to buy your source code is giving you a run around. He probably wants you to convert it into something (a format that he uses) or he hasn't got a clue to begin with.
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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Post » Thu Jun 12, 2014 11:03 am

StormHo wrote:So I can't simply sell the source code of a game made by C2 to anyone because not everyone got C2?

No, you can. Handing over the exported project fulfils the letter but not the spirit of what they want; handing over the .capx file is the "true" source (as @DUTOIT explained the source can relate to a particular tool, e.g. with Unity). It's entirely up to them if they want to purchase a C2 license or not, but it's not your problem, you gave them the correct source. You might want to make it clear the source is a Construct 2 .capx file before going ahead with the deal though, so you don't surprise them.
Scirra Founder
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Post » Thu Jun 12, 2014 1:00 pm

thank you, now I understand more! I can continue with my business.
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Post » Fri Jun 13, 2014 6:07 am

One thing I do not understand is if you have written down your code in note book or word then the person in question could translate it to any platform. Just send me written code and I will do it for him or her but, only if they willing to pay?
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Post » Fri May 27, 2016 2:07 pm

You need to consult with coding experts this regarding!!!


http://dovemobi.com/
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