Soviet-Style Menu

Post your own tutorials, guides and demos.

Post » Tue May 05, 2009 1:42 pm

[url:sg8d1w50]http://www.mediafire.com/download.php?wmzrgznjrdg[/url:sg8d1w50]

If the music doesn't work just use this link in background and FEEL THE EPICNESS.
http://www.youtube.com/watch?v=jYp8qIgYKz4&NR=1
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Post » Tue May 05, 2009 1:59 pm

Ignorance is bliss.

Russia:


USSR:
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Post » Tue May 05, 2009 2:01 pm

[quote="BROO":1x0y76aq]Ignorance is bliss.[/quote:1x0y76aq]

But... he said Soviet. Russia isn't the Soviet Union anymore. It's a throwback to the good 'ol days, when the USSR was a terrifying entity and America's only hope was Rocky Balboa.


Anyway, Hurray for the Working Class!!! 8)
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Post » Tue May 05, 2009 2:04 pm

Caspis just check his menu.
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Post » Tue May 05, 2009 2:08 pm

Oh, okay.

...I still like the art style. (I know that isn't what you had a problem with, of course)
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Post » Tue May 05, 2009 2:21 pm

Yeah, it's meant to be Soviet.

I wrote RUSSIA in the menu because it's supposed to be in the past, when Russia was part of the Soviet Union.
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Post » Wed May 06, 2009 7:26 pm

lush
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Post » Wed May 06, 2009 10:06 pm

Whoa, I love it!

you think you could get the sunburst's rotation to synch with the tank's movement? That could look great, but I'm not sure (you just gotta test those things).
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Post » Wed May 06, 2009 10:24 pm

These things cannot be put in synth.

Edit: To make things clear: then can be put in synth only, if tanks' speed wasn't constant during their time on screen.
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Post » Wed May 06, 2009 10:55 pm

uhm. yes it can.

Just calculate the speed at a certain distance from the center using angular speed, then either set the tanks to that speed or reverse the equation to get the angular speed.

Won't synch up all the way along the axis, but if you pick an arc that stays long enough near the tanks the visual effect will be there. Like a tread moved by a cog.
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