Space Ace beta 1.0

Show us your works in progress and request feedback

Post » Sat Dec 26, 2015 9:04 am

Classic arcade style space shooter.
currently in design phase. no mouse or mobile touch controls as of this release.
scirra.com/arcade/shooting-games/spaceace-4409
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Post » Tue Dec 29, 2015 2:24 pm

Looks a good base, but to enhance playability I suggest:
1 - make the player ship faster
2 - make more lives (at least three)
3 - when you lose a life make the ship flash for three seconds (while it' s invulnerable), don' t restart the level everytime
Hi, keep up the good work!
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Post » Tue Dec 29, 2015 5:13 pm

HR78 wrote:Looks a good base, but to enhance playability I suggest:
1 - make the player ship faster
2 - make more lives (at least three)
3 - when you lose a life make the ship flash for three seconds (while it' s invulnerable), don' t restart the level everytime
Hi, keep up the good work!


The plans are to build it out like the classic arcade game Galaga. I am currently adding new features about every 7 days.
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Post » Tue Dec 29, 2015 10:09 pm

Pretty good start!
I had to dig way into the nether regions of my brain to remember where those ship sprites come from. Good ol' Klik&Play days. :)
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Wed Dec 30, 2015 12:20 am

ryanrybot wrote:Pretty good start!
I had to dig way into the nether regions of my brain to remember where those ship sprites come from. Good ol' Klik&Play days. :)


Yah! I like how it is coming along. Just think I will have issues when it comes to pinning the ships in place and then getting them to do there random attack waves form a set position.

On last path ended / if enemy is playing - Move enemy uid to set position / wait time / then repeat attack loop or some thing like that.

I can see it in my head just have to test it in the real world. Have fun and enjoy. JC
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