Space Ambush - Mobile Space Shooter

Show us your works in progress and request feedback

Post » Fri May 02, 2014 12:34 pm

Hello everybody,

This is the first game I plan on publishing, first to Google Play.

Here is the web demo - http://spaceambush.clay.io

The controls are simple.

Move by touching the screen (touch where you want to go or drag the ship).

Attack by touching an enemy. Once you touch the enemy the target is locked.

You can also play with your mouse for testing.

Best.
Last edited by joselopez on Sun May 11, 2014 4:23 pm, edited 1 time in total.
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Post » Fri May 02, 2014 1:26 pm

This is actually nice! What are the things that we collect? I see some upgrades to the ship as I gather destroyed enemy parts, but don't understand what they do. It would be nice if some of these gave extra hp or sth. Please improve this, has lots of potential.
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Post » Fri May 02, 2014 1:55 pm

Hello Windwalker,

Thanks for the feedback! Much appreciated.

The effects of upgrades are barely noticeable right now. But they're set up like this:

Wings - Increase turret rotation speed
Engines - Increase speed
Guns - Increase fire rate, fire speed, fire power
Cockpits - Does nothing now, but the idea is to increase the fire range

The copper, silver, gold "things" do nothing ; ( I thought perhaps adding a "fuel" or "energy" level that is refilled by those "things". But I want to polish the basic gameplay instead of adding more features.

Do you think the next step should be to improve the upgrades system?
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Post » Fri May 02, 2014 2:16 pm

No, not neccessarily. I suggest you do the things you want in the order you want. But when it comes to the part where you decide to work on the upgrades, it could be nice if there was a little spritefont popping out, saying "speed increased!" and then fade out :)

Do you intend to keep this small like this or do you wish to include lots of other elements like bosses, stores, saves, highscores etc?
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Post » Fri May 02, 2014 2:39 pm

Thanks for the advice. I want to keep it small, like a retro arcade game. Yes, I want to add a high score. Not sure how to do it yet. And perhaps add a breather/bonus stage stage every 5 waves or so to collect points and power ups without dying.
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Post » Sun May 11, 2014 4:22 pm

Here is the updated version -> http://spaceambush.clay.io
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