Space Blaster for Windows demo

Discussion and feedback on Construct 2

Post » Fri Jun 22, 2012 11:47 am

Here's a demo of Space Blaster running as a desktop app for Windows (EXE):

http://www.scirra.com/labs/spaceblaster-win32.zip

It's powered by Awesomium, which is basically Google Chrome wrapped up in to a standalone app. It's free for indie developers providing you made less than $100k last year, after which there's a fee (which is small compared to your revenue if you just made $100k).

Some parts of it are very cool:
- Super fast V8 javascript engine, equivalent to Google Chrome's, which compiles javascript to native machine code
- Renders with WebGL
- Supports Web Audio API for reliable polyphonic low-latency audio
- Completely self-contained - includes all the necessary files in the download and works offline
- It should be possible to access files on disk as well.

There are some minor disadvantages:
- Since Chrome is a complete commercial-quality browser engine, it adds about 15mb to the zipped download size. There's not much that can be done to avoid it. I suppose you're more likely to be targeting larger games for the desktop, so hopefully that size isn't so big when taking in to account all the assets of your game.
- Currently the demo will chew up more CPU than it needs and run slower than it would normally in the Chrome browser. We know why this is and we're trying to help Awesomium to fix it.
- If your computer does not support WebGL it will fall back to a slower canvas 2D. We also know why this is and we can get WebGL enabled for all computers, which is better than the browser itself, and we're also trying to help Awesomium get that sorted too.

Anyway, experimental support should be coming in the next beta release in a few days!Ashley2012-06-22 11:55:18
Scirra Founder
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Post » Fri Jun 22, 2012 11:58 am

great
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Post » Fri Jun 22, 2012 11:58 am

Very exciting stuff. The more you guys add, the harder it is not to love this software.
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Post » Fri Jun 22, 2012 12:03 pm

This is awesome :)
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Post » Fri Jun 22, 2012 12:08 pm

Looks good, any way to do full screen?
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Post » Fri Jun 22, 2012 12:13 pm

I get average 24 fps, but sometime it's very slow on my Intel pentium dual cpu 1.8Ghz, 1GB RAM, but hey it's work. :]
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Post » Fri Jun 22, 2012 1:15 pm

Good start, hope they fix it so it catches up to firefox/chrome speed.
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Post » Fri Jun 22, 2012 1:32 pm

Oh, so you are finally adding this to Construct 2. This will be a killer feature, especially once Awesonium improves the FPS.
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Post » Fri Jun 22, 2012 1:40 pm

Seems great! [Currenlty 22-24 fps, but if thats going to be fixed: awesome(ium)!]
Can't wait for the release with this export in it.
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Post » Fri Jun 22, 2012 1:42 pm

Wow! Gonna try it today!
Awesome news folks!
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