Space Construct: Infinity (a space adventure)

Show us your completed creations made in Construct 2

Post » Tue Feb 19, 2013 6:41 pm

Finally you made it back from a distant galaxy to your home-system, just to find out, that your home-planet is now under control of a dictatorial regime, that let no one land on the planet, without paying 10.000 Credits to them. They justify this with an alleged overpopulation. You don't trust them, but you must land on this planet, so it seems you have no choice...

This game will be expanded constantly!

Fly with the arrow-keys, aim with the mouse.
Left-Click to fire rockets. Right-DoubleClick to fire missiles.
Right-Click on something to communicate with or select/deselect it.

Play it here:
http://www.scirra.com/arcade/action/3327/space-construct-infinity

SpaceMap-Overview:
http://img.webme.com/pic/f/freezing-rain/spacemap.png

Have Fun! freezing rain2013-02-20 04:09:12
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Post » Tue Feb 19, 2013 8:09 pm

I like the idea here. How far will you go with it? Will it be 'complete enough quests to get 10k' or will it become more of a narrative rpg with some sinister plot with conspiracies all over the place.

In this early version I didn't like how you explode when you touch the planet. I assumed I would be able to fly over that since obviously my ship isn't actually the size of a large country sitting right next to the surface of the planet. A little clarity as to what is in play and what might be background. A spaceship movement system would be nice too.

Would be good to know what you plan to do next.
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Post » Tue Feb 19, 2013 9:22 pm

[QUOTE=Tommyttk]In this early version I didn't like how you explode when you touch the planet. I assumed I would be able to fly over that since obviously my ship isn't actually the size of a large country sitting right next to the surface of the planet.[/QUOTE]
Fixed! :)
In v1.1 I've made a second background layer, so now you can fly over planets and stations.

[QUOTE=Tommyttk]I like the idea here. How far will you go with it? Will it be 'complete enough quests to get 10k' or will it become more of a narrative rpg with some sinister plot with conspiracies all over the place.
Would be good to know what you plan to do next.[/QUOTE]
First I plan to make more missions, a small trading-system, and a big space fight between Marines and Zark (and the player right in the middle of it).
If you have any good ideas for more conent, just let me hear it.
freezing rain2013-02-20 17:56:19
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Post » Wed Feb 20, 2013 5:56 pm

Since v1.2, there are missiles, which can be bought on the trading station. Double-Click the right mouse button to launch them. They will automatically aim at your enemy and make double damage!

And now in v1.3 there are three levels of difficulty for the Zark-Attack Mission and also a functionally Reset-Button, when you're ship gets destroyed (In v1.1 & v1.2 it doesn't work, now it works again^^).

In v1.4 there is a new mission (called Zark-Destroyer), in which you must eliminate a big destroyer-ship of the Zark.

And in v1.5 there are now two levels of difficulty for the Zark-Destroyer Mission and marine-ships now also attack near enemys.

In v1.6 there is a new mission (called Battle), which creates a battle between Marines and Zark, and you are right in the middle of it!freezing rain2013-02-21 18:07:32
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Post » Thu Aug 08, 2013 11:16 pm

Great! I like this game, and hope to make something similar. Are you working on a new version or has this been abandoned?
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Post » Tue Sep 17, 2013 5:16 pm

Thank you very much! :D
Yes, I just made it up to v1.7, which includes scrap, that you get from destroying asteroids. One missile will cost you 2 scrap now, so you don't waste your credits for these anymore. :)
I will bring you new updates in the future.
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