Space Game - Feedback

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Post » Fri Aug 26, 2016 10:44 pm

Hello Community!

Would love if some ppl could test out the first build of my space game. It is very early and has not much features at this stage. But maybe some of you have some ideas what I should add or what you like or dislike about the game.

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CURRENT FEATURES
• Limited to one sector for the moment
• Sector is random generated
• You can fly through space, mine asteroids, mine planets
• Planets have different materials which you can mine
• Random generated planet names, biomes and temperatures
• You can shoot with a laser
• Simple shield system is in
• Temperature system for the weapon and mining tool is in
• A sector map

PLANNED FEATURES
• More sectors to visit
• Enemies
• Ship upgrade system (Craft with mined materials)
• Rocket launcher
• Refill power with mined materials

CONTROLS
W - Accelerate
LShift - Thruster
Mouse movement - rotate the ship
LMB - Shoot/Mine
X - Change Weapon/Mining tool


SCREENSHOTS
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Link
https://www.scirra.com/arcade/adventure ... last-10725


That's it for now. Thanks for your time and regards
Kraudi
Last edited by Kraudi on Tue Aug 30, 2016 2:31 pm, edited 3 times in total.
Working on "EVERBLAST"
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Post » Sat Aug 27, 2016 4:04 pm

Looking good so far, will give it a go later when I get home

Working on a space game myself at the moment
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Post » Sun Aug 28, 2016 7:57 pm

Hi!

It's looking nice!

My whishlist:

- also support the cursor keys
- the movement of the ship is VERY slow here! (did you handle the timescale? or is it like it has to be?)
- maybe zoom more out to (smaller sprites) to get a better overview

To be honest i stopt playing because of the slow movement.... :(


I like:

- the gui
- the background
- the idea ;)
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Post » Sun Aug 28, 2016 8:55 pm

mercuryus wrote:Hi!

It's looking nice!

My whishlist:

- also support the cursor keys
- the movement of the ship is VERY slow here! (did you handle the timescale? or is it like it has to be?)
- maybe zoom more out to (smaller sprites) to get a better overview

To be honest i stopt playing because of the slow movement.... :(


I like:

- the gui
- the background
- the idea ;)


Thanks you for testing! You're right. Ship movement etc. is not balanced yet. Have you used LEFT SHIFT (Thruster)? Ship will be a lot faster.

The plan was to make ship ugpgrades so your ship gets better over time (More speed, better shield etc). I will increase the speed for the next version so maybe you like it more :)

Zoom is a good point and I think I will add it when the sector map will increase.
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Post » Mon Aug 29, 2016 2:16 pm

Okay I have uploaded a new version.

It is quite challenging to make the steering working well for a top down space game.

NEW STUFF
• Added left and right steering (A & D) I still find it to difficult to steer well.
• Added ship speed to the HUD
• Added visual ship damage
• Added enemies with simple AI (AI fly through space randomly and if you are in their range they will start to attack you)
• Limited the laser range

LINK
https://www.scirra.com/arcade/adventure ... last-10725
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Post » Wed Aug 31, 2016 1:55 pm

Changelog 0.1.1.0
• Changed steering
• Added sector coordinates
• Added current speed to HUD
• Added power left time
• Added clouds to planets
• Added landing to planets (planets can only be mined when landed)
• You can now hide from AI when landing on a planet
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Post » Thu Sep 01, 2016 8:54 am

Changelog 0.1.2.0
• Added galaxy map (for testing purpose you can warp whenever you want for the moment)
It means you can now endless warp to other sectors
• Added maintenance window (repair ship, shield and fill fuel)
• Added pause menu
• Added save/load
• Added main menu

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Post » Thu Sep 01, 2016 8:45 pm

This game looks small until you open the galaxy map. :)
I like space games and this one has a lot of possibilities, space battle, trading, exploration, ship customisation, mining...

Here's some feedback for you.
-You should add some basic sounds even for your wip version.
-At first I didn't know the control and forgot to check the help icon. Maybe a screen explaining it when you start a new game.
-The graphics are clean and soft but the background looks empty.
-The galaxy map is really cool and I think it gives a bigger dimension to the game. (by the way, it's "click to select solar system" not galaxy ;) )
-The landing system is simple but it works, you add one city or something like this on each planets with an interface and it's good. (Or you can land on the planet and leave your ship but that's another game in the game)

Some suggestions:
-Shield could regenerate himself.
-Add space stations and friendly ships.
-New weapons. (missiles, better lasers, paralyzing laser, laser beam, tractor beam 8-) ...)
-Enemies could drop something.
-A text about the ressource when the mouse cursor is over the icon (Fer for Fe, Tin for Ti,...) and maybe a small description.
-Visual effects for the thrusters.

I had to stop cause of a bug, my laser stopped working (the drill too) it happened when I started to drill a planet.

To conclude, you have multiple directions for this game. :D

Keep up the good work!
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Post » Fri Sep 02, 2016 7:59 am

Thank you @Pandadoor for the nice feedback! Some of your points are planned and other ones are really good. Will try to get some of these in the game.

Now planets are now 3x better quality when landed on. Looks definitely better as before.

Planet from the space
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Planet when landed on
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Edit: 0.1.3.0 is on Arcade

Changelog
• Added new space background
• All new planets (3x better quality and better surface)
• Added elements mouseover info
• Changed some HUD elements
• Improved AI (They shouldn'toverlap the players ship anymore)
• Added a couple of sounds
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Post » Fri Sep 09, 2016 10:08 am

v0.1.4.0 is on Arcade

Changelog
• Completely new backgrounds including parallax effect
• 8 different enemy ships
• Added a resources left bar to the planet information window
• Travel to other star system costs 400 energy (will be changed when you can craft warp cells)
• Optimized AI for fps improvements
• Some HUD changes
• Fixed some minor bugs
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