Space graphics,sprites / ideas.artists block help!

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Post » Fri Jun 07, 2013 10:07 pm

[QUOTE=Pixel perfick]
Also implemented a resource system that I have certain units gathering and fetching, that's working well..so yeah productive week really...
[/QUOTE]
This right here is the kind of stuff I want to learn how to do :P lol

I was going to just create these graphics for a project I have in mind after the one I'm working on, but instead I decided to make a tutorial series on them instead, simply because I don't know how to create such a game within Construct yet and I was hoping that, someone might see the graphics and my little note at the end of the tutorials that I was going to write up :P

The note would basically be asking if anyone could or would attempt to take the art and create a few mini tutorials on how to get started with such a 'village simulation' type game, with all that resource gathering and building placement related stuff =]

Currently though I'm just dividing my time up between a project, the tutorial series and freelancing.

I too already searched around for RTS related stuff and there really wasn't more than a handful which kinda sucks but it's good too, at least for those who do end up creating such games with Construct :p

Also... Cool about the project progress I actually really look forward to seeing this project come to fruition!
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Post » Sat Jun 08, 2013 6:07 pm

I'm beginning to see why there are so few of this type of game,being developed, out of all the games I have done this is by far the most challenging, the side on view compounding that due to units being able to overlap each other, can be quite a nightmare, but also finding it the most satisfying...

I was considering starting a dev log, but I'm buzzing with ideas and in the "zone" at the mo and don't want to be distracted while that is the case...



Pixel perfick2013-06-08 18:09:52
As long as I can move left, right and fire, I'm Happy...
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Post » Sun Jun 09, 2013 12:23 am

@ Pixel perfick
hi again.... your game is sounding pretty interesting ...esp like the sound of boxing and commanding ? ... would love for you to start a dev log of some kind? or a little demo maybe? to give more explanation.. anyway I will keep visiting ..
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Post » Tue Jun 11, 2013 8:28 pm

[QUOTE=Pixel perfick] I'm beginning to see why there are so few of this type of game,being developed, out of all the games I have done this is by far the most challenging, the side on view compounding that due to units being able to overlap each other, can be quite a nightmare, but also finding it the most satisfying...

I was considering starting a dev log, but I'm buzzing with ideas and in the "zone" at the mo and don't want to be distracted while that is the case...
[/QUOTE]

You can always make small notes and progress shots or example builds and then kind of explain them on a blog later though, I am sure that would help a great many people out =] I would like to read it that's for sure!

I can tell that this type of game would be hard, I hope you see it through though, it will be good to see someone create a nice RTS with Construct =]Patriick2013-06-11 20:29:01
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Post » Tue Jun 11, 2013 8:54 pm

@patriick at the moment I only seem to have you genuinely interested in how the the game is progressing,thanks for that by the way...

so the thought of losing dev time to make notes ect has been left at a passing thought, it's also not usually the way I work...think bull in china shop...lol...I will probably start a thread though...

I will definitely finish the game by the way...

Is your offer of the rest of the frames for the space dude still open by the way, I'm starting to think a bit more about the overall final look of the game...
As long as I can move left, right and fire, I'm Happy...
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Post » Tue Jun 11, 2013 8:57 pm

@mineet...sorry your interest is appreciated too...
As long as I can move left, right and fire, I'm Happy...
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Post » Tue Jun 11, 2013 9:52 pm

@ Pixel perfick
your welcome .. I do think if it was in the creation thread it would be getting more attention ..
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Post » Wed Jun 12, 2013 12:16 am

[QUOTE=Pixel perfick] @patriick at the moment I only seem to have you genuinely interested in how the the game is progressing,thanks for that by the way...

so the thought of losing dev time to make notes ect has been left at a passing thought, it's also not usually the way I work...think bull in china shop...lol...I will probably start a thread though...

I will definitely finish the game by the way...

Is your offer of the rest of the frames for the space dude still open by the way, I'm starting to think a bit more about the overall final look of the game...[/QUOTE]

Yeah, the offer is still open, I've been a little busy outside of my computer work lately and such and I will be working on two things but I can squeeze some time in to finish up that sprites animations over weekends and possibly and hour here and there, chances are you will need a few more animations than just the run though?

I think that Mineet is right, you should start a project thread where you post the updates and such in the other forum section, some people may be genuinely interested but just checking the progress and being anti social :P lol

I'm sure once the project is a little further along the way and people start to see things coming together there will be further interest too!
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