Many updates in the Thumbshooter game. I am calling this version space shooter.
The url has been moved to http://www.m2ag.net/dev/shooter/
Updates are mostly rework and game framework related. Menus and navigation are more stable.
Works well on all non-mobile browsers on pc. For Firefox you need to zoom the browser view out to get the whole game in the window.
31 Mar 12
Updated game with a menu system, tweaked the ui a bit. Still in work.
Menus have no text, but if you click around you can get to the dev game and some test games.
Works best in chrome, but ie good too. Ipad not so good yet, I have to streamline my code better.
The game is coming along. Construct2 is great.
Here is the prototype of a casual game I am working on.
The prototype can be played at
(This is not in an iframe of anything, if it runs slow make sure to re-size the browser window to minmize the white space around the game.)
Touch or click the red bar to load a projectile, fire at ships. The center orb is a gravity well, it will accelerate a projectile towards itself. The half orbs at the sides are anti-gravity wells, they will accelerate the projectile away from themselves.
Touching the red bar while a projectile is rolling around will cancel the current one and load another. The projectile can be captured in the center wells gravity if it approaches at too low a velocity.
The projectile can bounce off of anything hard and add to it's charge. The idea is to use the gravity wells, asteroids and meteors to increase the charge of the projectile. This charge becomes a multiplier for the ship value (in this case 500 points). Hitting ice will destroy the projectile (but the ice blows up nicely) with no points gained.
A direct hit to a ships with straight shot is 500 points. ( The projectile has a default charge of 1)
If you bounce off of an asteroid the charge is increased by one.
If you sling shot around the center well the charge is increased by 2.
If you use the anti-gravity wells (at the sides) you get increased by 4.
If you bounce of a meteor the charge is increased by 10.
All these are additive, so the charge can get quite large
The level score is points / ( total shots / ships hit ).
Of course all this is subject to change.