SpaceShip Shoot

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Post » Sun Mar 24, 2013 3:44 pm

Ok, this is my tiny project I've been working on around 40 days. The demo isn't completed, you can't even finish stage 1, lol. And it seems there is a bug will cause the game crash.


About the game: Just shooting, it's a side-scrolling shooting game, and it's free. All resources in the game are also free, from OpenGameArt.org.


Control:
Enter - shoot
Enter(pressed) - charge
up/down/left/right - move
shift - switch weapons
no bomb, because there is no bomb..

If you have a joystick or you want to change the key setting, you can go to options and set the key config.


Options:
Windowed/Fullscreen: you must restart game to apply these changes.



Here are some in-game scenes.






Demo is here:
https://www.dropbox.com/s/w4hxp9mc4yrua8b/SSS_demo.rar

Here is my develop blog.
http://vervproject.blogspot.tw/search/label/SpaceShipShoot

Hope you like the game.


04/14/2013 update version0.1.1
Stage1 finished but boss still need some polish.
poewar2013-04-13 18:56:17
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Post » Sun Mar 24, 2013 6:40 pm

Wow this is well on it's way to being a great game. First, the menus impressed me right from the beginning. They have a nice "game-feel" to them. My only issue was that I thought that the charge shot didn't seem to get any more powerful as the weapon was upgraded. By the time my weapon was at level 4 is was more powerful than the charge shot which made it pointless to charge it.

Also, usually with games like this I like to just hold down the attack button instead of spamming it. Maybe you can make the weapon charge when the player isn't holding down the attack key? So if you hold down ATTACK it'll keep shooting regular shots and if you let go of it it'll start charging. I think this would be a better control scheme, personally.

Keep it up!
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Post » Sun Mar 24, 2013 7:14 pm

Thanks, I've put way too much time on some tiny parts :(
And yes, the charged shot's power is not stronger, I am still working on it, but this part is not on my recent to-do list.
About attack..I know smashing button is not so funny. But, because there are lots of bullets I haven't made. And some bullets have no charge, it will replaced with some kind of continuous damage. That is why I made this setting. But that is not a bad idea weapon charge when the player isn't holding attack.
There are lots of things on my to-do list, :(
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