space_shooter

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Post » Thu Jun 04, 2009 7:44 am

first Construct project for me 8)
12 hours of reading/tinkering and here ya go - i'm thuroughly impressed by this engine and editor.

Controls are in the readme.
[url:1tbkudt8]http://www.xdtech.net/construct/space_shooter.zip[/url:1tbkudt8]


Construct has now officially replaced Adobe Director as my prototyping tool of choice for 2D stuff. :)

*edit*
Re-uploaded with audio actually working :)
It played just fine using "Play from file" even though I moved the EXE to a different folder (and partition) all together - i guess the filenames even without AppPath still maintain the original source path of the .cap??? something like that. Anyway now using Play from Resource :P should work.
also
[url:1tbkudt8]http://www.xdtech.net/construct/space_shooter.cap[/url:1tbkudt8]
(theres a couple different methods of doing the same thing in there as I was figuring stuff out :P)
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Post » Thu Jun 04, 2009 8:24 am

Now that looks good! Construct can be a great tool in hands of a capable person.
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Post » Thu Jun 04, 2009 2:17 pm

Nice graphics :) I thought the way your bullets move quite slowly compared to theirs made it hard, but I love the parallaxing space background!
Scirra Founder
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Post » Thu Jun 04, 2009 2:53 pm

great re-skin of ghost shooter, it's probably the best I've seen so far. It's really good for a first demo :mrgreen: . The graphics are also great, but i do think that the game is a bit too effect intensive. always try to use additive instead of additive plus, it makes a big difference performance wise, and it looks the same as a 100% intensity add-plus.
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Post » Thu Jun 04, 2009 6:11 pm

[quote="Davioware":19xhp689]great re-skin of ghost shooter, it's probably the best I've seen so far. It's really good for a first demo :mrgreen: . The graphics are also great, but i do think that the game is a bit too effect intensive. always try to use additive instead of additive plus, it makes a big difference performance wise, and it looks the same as a 100% intensity add-plus.[/quote:19xhp689]

Ghost shooter re-skin? :P DL the cap - this is using physics :P
Thanks for the advice of additive plus vs additive; I've been popping open the .fx all morning to get into the grit :) Definite efficiency tweaks to be made heh.
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Post » Thu Jun 04, 2009 6:49 pm

Looks really nice, but I'm not a big fan of how the mouse-aim is handled in this. I can't quite put my finger on what it is, though. Movement just seems a little odd. And the bullets go way too slow for efficient combat... if I can fly faster than my own bullets there's something wrong :P

But the graphics and effects are really nice :). I especially like how you handled the shield, very simple effect, but very effective and cleverly executed. And the parallax on the starfield was really nice. Had some slowdown when an enemy ship exploded, but that was all.

Also nice to hear a demo too. Good use of sfx and music.
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Post » Thu Jun 04, 2009 7:04 pm

I was trying to stay true to the Homeworld ships :)

Attack Droid vs Attack Bomber (You)

The droids were almost dalek-like in following your stuff around in Homeworld and Attack bombers were only for big one-pass-one-shot strikes on big capital ships - and yea its impossible to aim because of conservation of momentum on the bullets but if you accelerate first then fire it gets a little more sane (though you'll probably get shot in the face :P). Also - I'm not applying any damping to the bullets so when you fire opposite your direction you'll be slowing down too but your bullets wont.

Anywho :P learning experience with Construct != game balance :) Maybe i'll polish some of this thing today - I'll probably rebuild it a bit now that I have a better idea of what i'm doin ;x
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