Spark Game Engine

Discussion of tools and resources for game developers

Post » Mon Jan 26, 2015 8:56 am

Beta keys will be distributed in Summer. For more info join our Skype Group here! :)
@coyowl

coyowl.com

Game studio with a portfolio of 3 Apple Featured games.
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Post » Mon Jan 26, 2015 2:22 pm

Looks very interesting i must say. though i feel most at home when using construct 2 (-:
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Post » Mon Jan 26, 2015 6:40 pm

Filtering collisions and other interaction types.

Me wants Nape in Construct 2 ~"grunts" ;:B
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Post » Wed Jan 27, 2016 2:01 pm

They seem to provide most of the features that I would like to have with Construct 3....

Spark features

Behaviours - events - code

It's probably going to be a subscription based though
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Post » Wed Jan 27, 2016 3:01 pm

neverk wrote:It's probably going to be a subscription based though

It's too early to tell, but these are for sure:
- There will be a free version, that will be capable of making games.
- The paid versions will be affordable.
- The engine is still a long way off.

You can follow the news in the Skype Group (linked in a post before) or on the offical forums:
http://spark.ninja/
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Post » Thu Jan 28, 2016 12:50 pm

@glerikud

I have understood that it's going to be a cloud system. I haven't come across many cloud based software that isn't using subscription model. I like to "own" the software that i buy, not kind of rent it. Probably I'm little bit old fashioned that way, but I think I'm not the only one that thinks that way.
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Post » Thu Jan 28, 2016 2:31 pm

neverk wrote:I have understood that it's going to be a cloud system. I haven't come across many cloud based software that isn't using subscription model. I like to "own" the software that i buy, not kind of rent it. Probably I'm little bit old fashioned that way, but I think I'm not the only one that thinks that way.

You will be able to use the edtor offline, and you'll have to pay for that only once. There will be indeed an online, cloud based editor and that indeed will use subscription based modell.
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