Spawn (Boom) when Collisioin

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Post » Mon Feb 10, 2014 10:01 am

hi
my English is weak so be gentle with me :)
i want to spawn a(Boom) when this the shape collision to a wall.
but the the (Boom) will spawn between the wall and the shape.
i have no clue where i should start so please Help me.
Marwan2014-02-10 12:01:15
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Post » Mon Feb 10, 2014 10:38 am

Create object with desired size. Object A
Change its polygon shape points to adhere your needs.

Add sprites for walls, leave original polygons.

Eventsheet
event: object A on collision with Walls
action1: object A spawn boom object
action2: destroy object A

Thats the gist of it

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Post » Mon Feb 10, 2014 11:59 am

i use TiledBackground for Walls and it have sold and physics behavior .
i need to spawn (boom) sprite when the object A collision with A wall
but i need to spawn it between the object and the wall.
you know what i mean?
it's like u have tennis ball full of ink and when it hit a wall it leave a mark of ink from the ball
got it?
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Post » Tue Feb 11, 2014 8:08 am

comoon guys , any one know how to do it?
lets say i have a shape have 4 image points (up , down , left , right)
i want to spawn sprite from image point when THAT image point collision to wall (1 image point)
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