[QUOTE=smitchell] you can use the choose operator like this:
System.Every 5 Seconds:
-> System.Create Object Enemy at layer 0 at (Choose(x1, x2, x3, x4), Choose(y1, y2, y3, y4)
You can add as many parameters to the choose operator as you want(I think). Change the x1 to x positions you want obviously.
Hope that helps! [/QUOTE]
I want to ask if there is anyway to spawn enemies at different spawns WITH many duplicated objects. I have created a 'spawn' object, duplicated it all over the map, but the choose function has to have two or more parameters and that 'spawn' object is the only object for spawning. I wonder how can it spawns randomly but on duplicated objects?