Solomon wrote:I want to create an apple if the apple is randomly chosen, from a family where all 3 - orange banana and apple are inside the family.
I think you can't..
you cant write... create family member with instance variable "apple"
but if I'm right this is going to do just that...
if c2 coose apple fom family..stop loop..everithig is ok..
else keep trying(create&destroy) until you find apple..then stop
Of course this does not make sense with "Random_Pick" variable,you dont need two times random pick..
(variable and family (already picking random))..but if you have variable "Specific_Pick"..
and set variable to specific fruit.. Specific_Pick="apple"..then you'll get apple
have you even tried this?
..maybe I'm wrong