Got a sprite called "typeShow" that has 6 frames each of different colour.
0 Green - 1 Purple - 2 Red - 3 Yellow - 4 Black - 5 Blue
Trying to spawn this sprite and set the animation frame at the same time.
Expected result 5 boxes of a different colour side by side Green - Purple - Red - Yellow - Black
Currently the result is 4 Green and 1 Black
typeLoop = 0
typeQuantity = 5
I have stopped the animation and set speed to zero and loop to no.
So my question, is it possible to spawn an instance of an object and set it's animation frame correctly at the same time?