spawn targets based on txt file [DDR style]? better way?

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Post » Wed Oct 29, 2014 6:25 pm

I was thinking about making a project where items spawn down lanes like DDR or Guitar Hero and if you touch them before they hit a line you get a point but if you miss them you're docked points..

In any case, I was wondering if anyone has made something like this and what the best practice is for making the levels. I thought it would be awesome to use a text file or something to create complicated levels and save on actions in C2. I assume someone is going to have me work with arrays.. my weak spot haha. If that is the only way then I guess I'll have to learn but I'm stumped at the moment.

Thank you!
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Post » Thu Oct 30, 2014 8:28 pm

Arrays for sure, bro. You can feed the arrays with xml but this would be a "next step" for you, I guess. :)
Arrays are very easy to use. There are a lot of tutorials around here.

Good luck and have fun. :P
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