I've tried searching this but cant find an answer. Im trying to get my player to respawn at a last specific safe spot ie on a platform just before a fall to death. I thought about placing a transparent collision box with a bool variable set to trigger true once the player enters it, so if he falls, he should respawn to last true variable bool. Problem is, I dont think that would work since i dont know how to set all other instances' bool to false.
Is that the wrong way to go about it?