sorry for the double post, but I tried to edit, and got some weird security error.
Now I have run into another problem. The user manual says we can use image point names as a reference, but does not give any examples. I am looking at trimming down my event sheet by referencing image point names rather than a new line for each image point.
For instance, I have each plane that has more than one gun and would love to name each image point the same, and use one line of spawn bullet at image point gun, but any syntax I can think of does not work.
I have tried self.ImagePoint.Egun, Enemy.ImagePoint(EGun) and Enemy.ImagePointX(EGun). I will be using the naming convention of EGun for enemy gun barrels, and PGun for player Gun barrels. This will also be useful when I add more than one sprite to give the option of selecting what plane to use, that way I do not have to set a firing event for each
Does anyone have success in calling an image point by name? and if so, can you kindly provide the syntax used?