Hi all. Here's the situation: Sprite A on a frame number 4 is to spawn sprite B with bullet behavior. How to avoid constantly creating sprite B when frame number 4 lasts? I need only one sprite B spawned on frame. Thanks in advance.
If you add a condition "Trigger once while true" (you can find it in the System object, under the "special conditions" category) to the event that checks the sprite A current Frame, the event will only trigger once every time A hits his 4th frame.