I want to apply a special bounce effect. i would like an object to be "hit" when it collides with another. The object should "bounce off" at precisely the place where it collided the other object. So it should be applied an impulse perpendicular to the tangent of where it hitted the other object. Also, i want it to take into account the other object velocity. In other words, if the other object is faster then i want the impulse to be stronger (be hitted harder).
Is this possible to simualte?