speed : per pixel translation??

For questions about using Classic.

Post » Tue Feb 05, 2008 10:58 pm

I was wondering what the speed values translate to as pixels per frame, obvioulsy without any form of inertia..

anyone?

Thanks
B
4
S
2
G
5
Posts: 149
Reputation: 2,025

Post » Tue Feb 05, 2008 11:09 pm

It's Speed 1 = 1pixel per second, about FPS it doesnt count it's always Pixels Per Second. FPS will say how smoother the Game/App will go (so it uses more or less memory and cpu power).
B
4
S
2
G
4
Posts: 719
Reputation: 2,938

Post » Tue Feb 05, 2008 11:28 pm

That's right, speed is in pixels per second, regardless of the framerate. So games should always use V-synced mode (which means its running at a variable framerate on different machines) and timedeltas for custom movements to ensure pixels per second motion as well.
Scirra Founder
B
357
S
214
G
72
Posts: 22,946
Reputation: 178,228

Post » Wed Feb 06, 2008 12:41 pm

Important issue, added to Construct Wiki!
B
2
S
1
G
5
Posts: 70
Reputation: 1,540


Return to Help & Support using Construct Classic

Who is online

Users browsing this forum: No registered users and 1 guest