Speed up game exporting!

Discussion and feedback on Construct 2

Post » Tue Sep 23, 2014 9:21 pm

Hello Scirra,

I couldnt find a place to suggest tips for you guys.
My personal freelance developer, said that i could try and write this to you:

"Please make your export utility take a hash of all the input graphics, and only run compression on each of them, if that image has been changed since last export. Should speed up the process tremendously"


I think he wants to be able to export faster on big image heavy projects!
That would mean, i will pay him less! Just a suggestion :)
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Post » Tue Sep 23, 2014 9:25 pm

Why is it important to export quickly? It's expected that you preview during development when you need quick turnaround times, then you export once when you're done where it shouldn't matter if it takes a while. Anyways if you need a fast export just disable PNG recompression and script minification.
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Post » Tue Sep 23, 2014 10:23 pm

We cant test locally with Ajax, and some other stuff.
So we have to upload the test every single time!

We'll try with the png compression off!

:)
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Post » Wed Sep 24, 2014 11:13 am

You can, if you correctly configure it. It's covered in the manual.
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Post » Wed Sep 24, 2014 11:22 am

oh, didnt know that.. Thanks ashley! my developer will be happy about that :D
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