Spelunky level generation article with examples

Discuss game development design and post your game ideas

Post » Mon Dec 22, 2014 10:27 am

Check it out, not that complicated actually, but many useful techniques:

Spelunky level generation:
http://tinysubversions.com/spelunkyGen/index.html
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Post » Mon Dec 22, 2014 4:34 pm

thnx very informative @xoros
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Post » Thu Jan 15, 2015 2:43 pm

Very nice!
Bruno

I like to eat, but I'm no cook. Why liking to play games would make you a game designer?
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Post » Thu Jan 15, 2015 5:44 pm

Nice, does it have an increase in difficulty, or is it just how many levels you can make it through?
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Post » Fri Jan 16, 2015 8:04 am

I think difficulty increase is another topic, could be achieved by spawning more or harder enemies/obstacles.
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