But that still won't eliminate the distortion at the poles.
Paul Brouke's method eliminates the pole distortion but causes seams because parts of the image are discarded.
The area in that shape is the only part of the image that is preserved.
The libnoise website it has some sphere textures that are distorted in a way similar to pbrouke's method but I think that it was generated special for spheres.
Also the Photoshop method just blurs the texture near the poles, it would still have the pole distortion.[/QUOTE]
the new formular is not correct either:
the examples given from libnoise represent what i'm looking for, because the more we go towards the poles the less detailed the texture has to be. so wrapping a cylinder around it does it imho.
you're right, paul bourkes approach is be correct, but it is lossy.
and yeah, screw photoshop. construct is the place to be ;)