sry to be so picky, but this can't be right. first, the aspcet ratio does not end up in 2:1. i think that's important for a sphere. second, the equator-pixels are distorted, too.
let me illustrate what i mean:
in addition, it should look something like this qarp, although the poles (top and bottom) have to be shrunk instead of stretched:
i discovered this when using a non pow2, 400px by 400px bitmap in the source-sprite:
the effect gets more the bigger the image gets. pow2 is ok, but non pow2 not.oppenheimer2012-04-16 20:28:52