Splitscreen for top-down shooters?

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  • I've been kicking around an idea for a top-down shoot em up, but it's going to require a splitscreen effect similar to the one Yann made here on this thread. Basically, i need something that works similarly in that it splits the screen when the two player characters move apart, and rejoins it when they are nearby.

    I thought I could just modify the code for the example CAPX Yann linked to, but apparently it's a little more complex than i thought. For a platformer, the code works great, but when you switch to a game that needs to move in the Y direction too, it breaks.

    I have a CAPX here that's hopelessly broken. It is, of course, based on Yann's excellent platformer splitscreen example:

    CAPX

    If i'm close, i think i've figured out that i need 2 canvas screens (one for each player)? I might not be close though.

    Another way i was thinking of that might work is just figuring out how to do a Y-axis (up and down) split screen, and then combining that with an X-axis (side to side) one somehow. Would that actually work smoothly though? For example, the game that I'm working on would need smooth 360 movement. Would i be able to get away with doing a "if player2 is moving up or down, use THIS form of splitscreen" and a "if player2 is moving side to side, use THAT form of splitscreen"?

  • i searching for that too!

    hope someone knows how to solve this...

    its the best splitscreen method in my opinion!

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  • Use the canvas plugin.

    Someone posted an example file here

    scirra.com/forum/split-screens_topic58769_page1.html

    basically each tick clear the canvas,move the canvas to the part that is not on the screen, paste all layers on it, move the canvas back to one half of the screen so the player can see it.

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