I'm still in the design phase of a game and I was wondering which direction I should take. I'm making a shooter with 5 to 8 different levels in addition to an introduction animation and a handful of menus. Is it possible to put all the levels inside one massive layout and simply make the camera move from one to the next as desired, or is it wiser to split up the levels into their respective layouts?
I mainly want to prevent having to recode many separate layouts down the line if I realize I want to change a particular mechanic. Perhaps there's another way I'm not seeing?
Any advice would be appreciated. Thanks in advance!