Splodged. My first endevour needs some feedback ;o

Show us your completed creations made in Construct 2

Post » Sat Jan 25, 2014 6:56 pm

Hi Folks,

Been learning Construct 2 for a month now, (free edition).
Here's a look at what I've come up with.

Player follows mouse on X axis, continually shooting up at the Gloop.

For MOUSE control:
pause menu is 'p'.
Normal rockets that can slow Gloop decent rate is 'LMB'.
Super Rockets that can be destructive to Gloop Pipes is 'RMB'

For TOUCH control:
pause menu is accessed onscreen, just to right of the SCORE.
Normal rockets that can slow Gloop decent rate is accessed by touching 'Rocket:Count'(to the Right of Blaster Force).
Super Rockets that can be destructive to Gloop Pipes is accessed by touching 'Super:Count'(to the Left of Blaster Force)

Hope I've shared this correctly and please, any feedback would be most welcomed.
Enjoy. ;o)

Current Up to date Link:
https://dl.dropboxusercontent.com/u/32755330/Splodged%20v3.01%20Test%20for%20Scirra/index.html
K9692014-02-08 16:49:40
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Post » Sun Jan 26, 2014 9:02 pm

Wow, 90 views and not even 1 comment. maybe my first endevour should of been called Tumbleweed instead lmao.
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Post » Sun Jan 26, 2014 10:34 pm

I played it to Wave 3. I was just wondering why Gloop (green goo).
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Post » Mon Jan 27, 2014 1:12 am

I had a few ideas for themes, but got distracted with graphics instead of learning the mechanics of Construct. So I decided to go with a simple theme and if I liked what was growing, then I could continue themes through the levels. Green Space Gloop was easy to throw something together quick.
Flaming columns of fire spreading through a forest with a fireman holding them back with his hose, is another idea.
I'm sure you noticed that I haven't even placed a graphic sprite for the player yet and just used a background and explosions from the free bundle download, just to get a feel for the game play.
So to get some outside feedback, I lowered the difficulty to easy, looped the waves and put it on dropbox.
I still want to continue with it, adding some seemingly random enemies that shoot at you whilst your juggling the gloop.
At the moment it currently sits at 40 events. Thinking I can easily get a menu system in and another layout with a boss at the end.
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Post » Mon Jan 27, 2014 1:36 am

Fireman spraying water (WebGL effects) at a spreading flame column is a pretty good idea. Add in forest animals on fire running amok (randomly generated, have to put the fires on them out with your water spray asap or they die!).. and you could have yourself a very fun game. Keep at it!Silverforce2014-01-27 01:37:08
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Post » Mon Jan 27, 2014 7:15 pm

Updated a few things, one of which is the removal of the easy version. Also added a menu/pause screen.

"https://dl.dropboxusercontent.com/u/32755330/Splodged%20v1.04/index.html"
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Post » Mon Jan 27, 2014 11:32 pm

Updated for touchy screeny control and sorted screen scaling.
"https://dl.dropboxusercontent.com/u/32755330/Splodged%20v1.05/index.html"
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Post » Thu Feb 06, 2014 12:55 am

Updated quite a few things, still a few things to add, but i'm loving the game mechanics.
https://dl.dropboxusercontent.com/u/32755330/Splodged%20v2.05/index.html
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Post » Thu Feb 06, 2014 1:46 am

I like the mechanics and the game idea, but the graphics need some serious work. I think that's the weakest point of the game, but you shouldn't worry about it too much.
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Post » Thu Feb 06, 2014 5:56 am

put some fancy nose image in the background
and call game "Snot Nose HD" :)
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