Splodged. My first endevour needs some feedback ;o

Show us your completed creations made in Construct 2

Post » Thu Feb 06, 2014 5:56 am

put some fancy nose image in the background
and call game "Snot Nose HD" :)
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Post » Thu Feb 06, 2014 11:31 am

@ alvarop Yeh I been following good advice and leaving the finished graphics till the game was mechanic-ready. ;o)
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Post » Thu Feb 06, 2014 3:57 pm

Here's how the PowerUp Drops are looking at the moment.
i still want to refine their sizes, but this is how I'm leaning towards their general look.

https://dl.dropboxusercontent.com/u/32755330/PowerUpAnimTest/index.html
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Post » Sat Feb 08, 2014 3:30 pm

Menu System, 3 Choices of Gloop Qty (40, 50, or 60), 3 Choices of Game Difficulty (Easy, Normal, or Hard), and Game mechanics all sorted. Just Menu Game Instructions and final graphic aesthetics on the to do list. ;o)
It's either Mouse or Touch controlled game.

For MOUSE control:
pause menu is 'p'.
Normal rockets that can slow Gloop decent rate is 'LMB'.
Super Rockets that can be destructive to Gloop Pipes is 'RMB'

For TOUCH control:
pause menu is accessed onscreen, just to right of the SCORE.
Normal rockets that can slow Gloop decent rate is accessed by touching 'Rocket:Count'(to the Right of Blaster Force).
Super Rockets that can be destructive to Gloop Pipes is accessed by touching 'Super:Count'(to the Left of Blaster Force)

please, please, pretty please, good feedback needed.

https://dl.dropboxusercontent.com/u/32755330/Splodged%20v3.01%20test%20for%20Scirra/index.html
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Post » Sat Feb 08, 2014 3:40 pm

OOps Sorry Use this Link.

https://dl.dropboxusercontent.com/u/32755330/Splodged%20v3.01%20Test%20for%20Scirra/index.html
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Post » Sat Feb 08, 2014 4:14 pm

You should probably fix the link in first post to point to current version of the game.
After loosing, you can see effects from enemies in the menu screen.
Made it to Wave 3 on Easy difficulty.
That triple-shot power-up actually does the player a dark favour, since that way you tackle a lot of gloops at once, causing a real outbreak once it's out.
Wouldn't call graphics "bad". It could use a background and better player sprite, but generally consistent. Projectile color change upon picking up boosters was a nice touch too.
Sounds or music would have helped though.
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Post » Sat Feb 08, 2014 4:46 pm

@yellowafterlife :-Thanks for the feedback.

I'm still deciding on what the Background and Player sprites are going to be.
I've been having a few probs with applying sounds into Construct projects, I'm on Win XP and every time I import a sound file, Construct reminds me I'm not on Win 7. When I launch the game in a browser, the sounds are inconsistent and annoyingly rubbish, sounding rather corrupt.

I've updated the Current Link on the first post. ;o)
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