Splynch [beta release]

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Post » Fri May 14, 2010 3:12 am

This is a project a friend and I have been working on since before we even found Construct, although we moved it over quickly after discovering it. Anyhow, after more than a year of slow work, we decided it was time for a public release. And here it is!

Splynch is a platform game. You run around and shoot enemies, while grabbing candy corn (work like coins) and power-ups. You can stack power-ups together to increase your power, for instance combining a "big" laser (3x damage) with a "wide shot" laser to create a wide, powerful beam. Its graphical style is a sort of hybrid between old and new, pixels and Construct effects.

The basic story is that Splynch is the product of an abusive media company, and a smaller team takes pity on him and decides to break him out of the evil company's headquarters. A longer plot summary can be found on the website.









Give it a try! Download it here. (11.4 MB zip archive)
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Post » Fri May 14, 2010 3:33 am

Lol, even if I didn't like the screenshots, the basic plot of breaking a company mascot out is good enough for a download.
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Post » Fri May 14, 2010 8:50 am

Awesome!

I liked the intro cut scene and the game's music especially. The background effect is pretty sharp, too. Did you use the 3d box for that?

I did run into a bug, though. It happened on my first play when you get on the elevator. I got stuck on the left edge of the screen after shooting a few enemies and I couldn't get unstuck after that. I had to reset.
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Post » Fri May 14, 2010 12:19 pm

Wow this is quite awesome. The opening cutscene was great and the game feels really polished. Nicely done!
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Post » Fri May 14, 2010 12:38 pm

Very good game.
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Post » Sat May 15, 2010 11:34 am

Love it.

Great work.
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Post » Sat May 15, 2010 12:32 pm

Bad screenshots but great game, in other words it's a "don't judge a book by it's cover" game, this game feels like a classic with great enjoyable gameplay and retro music, I would like to know how did you do the backgrounds in the game, did you use some mode7 code or something? or just layers? in the first stage the roof of the background scrolling looked very cool and I would to know how is that done.

btw did you compose the soundtrack/music for Splynch or you hired someone to do them for you? same goes for your previous game on your website.

Also you use costume movement for the playable character?

Last question, will the full game be free or you will end up making it shareware?
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Post » Sat May 15, 2010 2:01 pm

Wow, very positive reaction so far. :D

[quote="LavaWave":2he9i4a1]Bad screenshots but great game, in other words it's a "don't judge a book by it's cover" game[/quote:2he9i4a1]
Hm, is it just that I took crappy screenshots or is it just something that can't be done justice by still pictures?

[quote="LavaWave":2he9i4a1]I would like to know how did you do the backgrounds in the game, did you use some mode7 code or something? or just layers? in the first stage the roof of the background scrolling looked very cool and I would to know how is that done.
[/quote:2he9i4a1]
The "3D" effect is done using 3D Box objects. (Which explains why I freak out every time the 3D Box breaks in a new build of Construct :lol: )

[quote="LavaWave":2he9i4a1]btw did you compose the soundtrack/music for Splynch or you hired someone to do them for you? same goes for your previous game on your website.[/quote:2he9i4a1]
I didn't, unfortunately. My friend and I had to get this beta out early because we're getting an article in our high school's newspaper, so we borrowed some music from freely-available tracked music sites. We refuse to make any more releases with this music, since it is rather immoral (and because if this game is good enough when it's finished we want to maybe go shareware, and then it's a REALLY bad idea to use this music) I do write music on the side and will write a soundtrack.
As for the previous game, COIN, that was for a TIGSource contest where you used only other peoples' resources, so I didn't there either (although that was the point then)

[quote="LavaWave":2he9i4a1]Also you use costume movement for the playable character?[/quote:2he9i4a1]
Nope, that's the stock Platform behavior. I'm actually quite amazed how well it works.

[quote="LavaWave":2he9i4a1]Last question, will the full game be free or you will end up making it shareware?[/quote:2he9i4a1]
As I said above, if it turns out good enough (have a feeling it will) we want to do so. If so, it will be pretty affordably priced-- well worth the small cost. As penniless high school students, such an idea is awfully attractive.
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Post » Sat May 15, 2010 5:33 pm

With the screenshots to me it looks another jump n run platformer game atleast in my eyes but the game itself is good but then again taking good screenshots can be hard, I know when I made my old games in game maker I took screenshots at random, 1 of the title screen and the rest gameplay, up to 4 in-game screenshots ofcourse :) videos would be more interesting (if this game doesn't have a video already)

either way I played it and liked it, great job so far.
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Post » Sat May 15, 2010 10:27 pm

[quote="Mr. Ksoft":2r6rman9]The "3D" effect is done using 3D Box objects. (Which explains why I freak out every time the 3D Box breaks in a new build of Construct :lol: )[/quote:2r6rman9]

That was my first guess. It works surprisingly well as a background image. 8)

(nice work with the skull boss, too)
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