Splynch [beta release]

Post your Construct-made creations!

Post » Fri Aug 06, 2010 2:47 am

I've noticed that as well occasionally. After a while, I guess you just don't notice it anymore. The game is far better since we switched it to wide screen. Before, you couldn't even see where you were jumping too. We tried zooming out but everything, including Splynch, was far too small. Since Splynch is a small sprite its hard to control it and see everything. Trust us, its far better this way. We could make that power-up bar semi-transparent. Would that be better?
B
3
G
2
Posts: 10
Reputation: 695

Post » Fri Aug 06, 2010 3:10 am

Making it disappear or fade when you have no active powers would be a nice change.

It might be better as a translucent vertical bar along one side of the screen, since there's more horizontal real estate.

Really great though!
B
2
S
1
G
2
Posts: 35
Reputation: 870

Post » Fri Aug 06, 2010 5:22 pm

I really enjoyed this game, it feels really solid and well put together, and I really liked the top hat :P

I agree on the power up bar feeling a bit distracting, I kept seeing it as part of the scenery at some points, perhaps make it fade when it isn't in use?

Don't suppose we'll be seeing a platform engine cap based on this will we? ;) Haha
B
15
S
6
G
6
Posts: 103
Reputation: 2,968

Previous

Return to Your Creations

Who is online

Users browsing this forum: No registered users and 1 guest