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Ideas and discussion about publishing and distributing your games

Post » Thu Jan 16, 2014 5:01 am

[QUOTE=ThunderLion] How many levels does Surface have? Do they accept small games? e.g. endless runners, top-down shooters, etc.[/QUOTE]

Surface has seven levels, but its was Arcade/platformer sub genre. My other game Downhill Rush was only arcade genre, that did points with an endless scrolling stage. You just need to make your game fun, and look decent. Size does not matter much.
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Post » Thu Jan 16, 2014 5:20 am

Can you negotiate the price for licenses?
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Post » Thu Jan 16, 2014 6:03 am

[QUOTE=ThunderLion] Can you negotiate the price for licenses? [/QUOTE]

I didn't the first sale, since i wanted to see if they pay (didn't have any experience doing this.) But of course they did so, and they are a legit company. I'm sure you can negotiate a deal. If you don't care about none exclusive, then you can just jump to exclusive for larger sum. 8)
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Post » Thu Jan 16, 2014 5:42 pm

An inspiring report Pixel, thanks for the disclosure. I have a few questions.

I love the music in Surface. Was it created specifically for the game, and might you offer a download of the OST or at least the title/tutorial music? That one's so catchy. Who is Kevin A Rojas and where can I hear more of his work?

What's the native resolution of Surface, and what kind of scaling does it use?

Finally, what was the development time?BlueSkies2014-01-16 17:42:46
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Post » Thu Jan 16, 2014 6:53 pm

[QUOTE=BlueSkies] An inspiring report Pixel, thanks for the disclosure. I have a few questions.

I love the music in Surface. Was it created specifically for the game, and might you offer a download of the OST or at least the title/tutorial music? That one's so catchy. Who is Kevin A Rojas and where can I hear more of his work?

What's the native resolution of Surface, and what kind of scaling does it use?

Finally, what was the development time?[/QUOTE]

Thanks.

Yeah, i split 60/40 with the musician to create original music. Kevin is talented, and i dunno if he has this music on itunes and such. I'll talk to him about it and contact you later.

Surface's native resolution is 640 x 480.

PixelPalette2014-01-16 18:58:00
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Post » Thu Jan 16, 2014 7:54 pm

Appreciated! Thank you.
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Post » Thu Jan 16, 2014 10:18 pm

@PixelPalette

You mentioned that the game had to work on mobile as well. Did Spil games ask you to make a .apk and a .ipa file for your game for android and ios? Or did they run the game directly from the phone browser?retrodude2014-01-16 22:19:25
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Post » Thu Jan 16, 2014 10:33 pm

So do they have the right to publish the games to Google Play, App Store, etc.
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Post » Thu Jan 16, 2014 11:57 pm

Do they only pay $ 500 each game?
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Post » Fri Jan 17, 2014 12:20 am

[QUOTE=retrodude] @PixelPalette

You mentioned that the game had to work on mobile as well. Did Spil games ask you to make a .apk and a .ipa file for your game for android and ios? Or did they run the game directly from the phone browser?[/QUOTE]

The games was just for the browser that both had keyboard and touch. The deal was not for android or ios builds.
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