Sponsor List Verified

Ideas and discussion about publishing and distributing your games

Post » Tue Jul 15, 2014 6:05 am

@PixelPalette, good job, and thanks for sharing your succes.
What were the file sizes of your two games? Is there a limit?
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Post » Thu Nov 13, 2014 4:26 am

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Last edited by gameop on Mon Oct 03, 2016 8:44 pm, edited 1 time in total.
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Post » Wed Jan 07, 2015 11:40 pm

I don't understand where this sponsor list is located in this thread? Was there one?
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Post » Mon Jan 12, 2015 6:30 pm

It is only one sponsor long atm.
https://www.ravenheart.ca/home
I don't check the forums much anymore, but I will receive an email for PMs.

"Someone once told me I bite off more than I can chew...

I told them I would rather choke on greatness than nibble on mediocrity."
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Post » Tue Jan 13, 2015 7:59 pm

Just to update everyone, as I see some comments with some confusion. Will remind and update my original post.

This is a list for verified sponsors, which requires not only having published a game with a sponsor, but proven you done so.
I can't be the only one doing this as i don't always sell games or i am busy doing something else, so if you have sold games with
other sponsors, send me a message with your proof and i will update the list. This thread is not for sponsors to advertise themselves,
only for informing the reader of publishers that paid a developer with proof.
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Post » Thu Sep 03, 2015 12:28 pm

Softgames.de I contacted and got back the following message:
"thanks a lot for your interest in the publishing and sponsorship deal with Softgames. We really appreciate your time in contacting us!

Unfortunately due to some technical Reasons we can not accept any Construct 2 games. Sorry!

However please let us know, if you have any new titles with other engines (eg Cocos-2d-js) to keep the discussion. "

 They just me, or distributors are now "preconception" to construct 2?
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Post » Thu Oct 01, 2015 1:41 am

ryoganzx wrote:Softgames.de I contacted and got back the following message:
"thanks a lot for your interest in the publishing and sponsorship deal with Softgames. We really appreciate your time in contacting us!

Unfortunately due to some technical Reasons we can not accept any Construct 2 games. Sorry!

However please let us know, if you have any new titles with other engines (eg Cocos-2d-js) to keep the discussion. "

 They just me, or distributors are now "preconception" to construct 2?


Unfortunately this doesn't surprise me. I have dealt with a few high profile HTML5 publishers for my games (including some of those listed in this thread) and was often appalled but their QA process. Note I am not talking about very limiting requests like the requirement to still support the Android stock browser that came ages ago in version 2 but some really silly things. For example, I got a game rejected because... brace yourself, I have to tell you this! :D

To fit in the 5MB requirement I had to remove music and only rely on SFX. The publisher ads were then called on the level selection screen before the actual game started. Audio was muted and game paused as requested but, since the ad was superimposed to the selection screen and there were no sounds playing at that time anyway, QA rejected the game because "they can't test audio is actually muted when the ad is displayed" since there were no sounds being played there anyway!!
I mean, they couldn't test audio was muted when the ad showed because there was NO audio regardless (so it actually didn't matter at all whether I was muting the audio for the ad or not since no audio would ever play there regardless of the game settings to potentially interfere with their ad) and they rejected the game for this! :shock: actually I am still laughing at this...

Other times builds get rejected for a bug without providing the steps to replicate it (which is the ABC of proper QA testing) or also due to browser bugs, like a grey bar appearing in Safari iOS 7.1 with minimal UI settings when changing for portrait to landscape rotation. There is a workaround in JS but this requires to have direct access to the page code to modify it. This is where our beloved Construct 2 kind of fall shorts and probably the reason why some publishers like Softgames are deciding not to take C2 games anymore since the fine-tweaking and nitpicking they require are not easily accomplished.
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Post » Thu Nov 12, 2015 1:08 pm

Can confirm Softgames still don't accept games created with Construct 2. Got the same reply.

Maybe Scirra can contact Softgames and assist them with the "technical reasons".
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Post » Tue Dec 29, 2015 1:21 pm

This is an interesting thread. Although no experience with publishers for C2 games, I understand there are limitations brought about by the same principle that makes C2 easy to use.
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Post » Sat Jan 16, 2016 8:30 pm

Congratulations PixelPalette, all the best :)
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