Spooky Heroes : Released on Steam !

Show us your completed creations made in Construct 2

Post » Tue Dec 10, 2013 11:57 am

Hi all !

It took me more time than expected but here is the new version.





Download : http://www.spooky-heroes.com/Spooky_Heroes.zip

What's new ?
Content :

  • 3 new stages


    • River

    • Mountain

    • Mountain Village


  • 4 new ennemies


    • Water elemental

    • Plant spitter

    • Plant spreader

    • Orc


  • 1 new boss


    • Plant Queen


  • 1 new building


    • The bank


  • 1 new quest

  • 2 new mechanisms


    • Underwater

    • Bumpshrooms


  • 1 vehicle


    • The boat



Gameplay

  • Food can be carried and used later as a normal item

  • Red potion removed

  • Optimized monsters spawn

  • Doubled heroes max life

  • More stuff I can't recall at all !


I'm currently looking for beta tester to try the game and point out any bug encountered.
Besides this, there are also answers I would need :

  • How long did you need to finish this version (when reaching the 2 village) ?

  • How about the difficulty ? Is it too hard or too easy ?

  • What do you think of the current boss ?

  • Who's your favorite hero so far and why ?


If some people would be so kind as to answer those, it would help me greatly to improve the game.
Important notice : I know stages lack a lot in content and decor, they will be added later on. Bosses design will also be reworked later on.

I'm currently working on the next champion, the summoner as well as its own quest.

More information later in the week !Daedolon2013-12-10 12:03:01
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Post » Tue Dec 10, 2013 2:18 pm

This is one of the best games I've seen with Construct 2! Looks like you're using Spritely? Have you thought about Steam Greenlight?

You be planning on this already but you may want to do a quick spell check on some of the text in the game before releasing ("ennemy" should be "enemy"), but that's not a big deal. Good work!
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Post » Tue Dec 10, 2013 4:20 pm

Hey, thanks for the comment. I don't know what Spritely is (I'm guessing a tool to make the sprite sheet ? :p).
For the sprite, I'm creating and animating everything myself with flash.

For the spell check, you're right, I'll do a double check, I just recently realized the mistake for "ennemy", I always wrote it with double N (because in French, it is double N ahah) :x Correcting that in next version !
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Post » Wed Jan 29, 2014 3:11 pm

Yop all !

Almost 2 months without news. Quite busy lately but I'm back !

The new 0.4 version offers quite a few novelty :

2 new heroes :
- Summoner : Has8 summon points and can summon elementals. By casting the same spell, if the elemental is alive, he becomes stronger and unlock powers. The max level is 5 meaning a summoner can have 4 elementals lvl 2 or 2 elementals lvl 4 or any combination reaching an amount of 8 summon points.
- Mage : Has all elemental powers (except lvl 5 powers) and his lvl 5 power allows him to switch between elements.

2 new enemies :
- Air elemental : Zap, Slow, Speed et Storm
- Fire elemental : Fireball, Fire walk, Fire shield, Flame thrower

2 updated enemies :
- Earth elemental : Rock throw, Body slam, Body crush, Boulder crush
- Water elemental : Ice ball, Ice spikes, Ice shield, Mass heal

1 new boss :
- Minotaur : Beware his charge and axe !

1 updated boss :
- Plant Queen: Each head is now separate and has its own life.

2 new stages :
- Mountain 2 : Classic stage with new trap
- Maze : Find the good lever order to escape from the maze

1 new trap :
- Fire spitter : Throw fireballs.

2 new mechanisms :
- Pressure trap : Trigger a trap when the player steps on it.
- Falling platform : The platform falls when a player steps on it and goes back to its original position when the player leaves it.

Controls :
- The "Jump" key on the keyboard has been separated from the "Up" key to avoid control problems.
- The "Jump" key now enables all panels in game (quest, map, discussions, tutorial...).

Optimization :
- Animations have been reviewed to lighten the game size.
- Monsters are now disabled when outside of the screen for more than 5 sec, to optimize game performances.
- Summons are now teleported back to their summoner when they are out of screen for more then 5 sec.

Bug corrections :
- Quest "Rheumatisms" has been corrected (The 3 plants were at the stage entrance)

And many more stuff I forgot about !

Download the new version http://www.spooky-heroes.com/Spooky_Heroes.zip

Once more, stages are quite empty, I'll fill them later. Also, more quests will be added later to extend game lifespan.

Have a nice day !
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Post » Wed Jan 29, 2014 8:52 pm

ive downloaded the latest version but dont seem to be able to get off the welcome screen.
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Post » Wed Jan 29, 2014 8:53 pm

nvm figured it out lol love this game mate :).
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Post » Thu Jan 30, 2014 5:20 am

Another player had the same problem with tutorial. I will add a text to help beginners :p

Sorry about that !Daedolon2014-01-30 05:31:08
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Post » Thu Jan 30, 2014 5:49 am

A few previews of the novelties

The summoner and its elementals:


The mage and its 4 elemental colors:


The minotaur :
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Post » Thu Jan 30, 2014 5:26 pm

Nice! Just find the R and T keys awkward. Continuez le bon travail!
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Post » Sat Feb 15, 2014 10:39 am

Hi all !

The new version is out !
I decided to add the powers details in the changelog to show readers that the game is a little more than a classic platform game and has many tricks to offer with each characters.

As always, the new version is available on the website :
http://www.spooky-heroes.com/

or direct link : http://www.spooky-heroes.com/Spooky_Heroes.zip

I'm still looking for testers to check out the game and give me some feedback !

And don't hesitate to follow me on facebook or twitter of you're interested in the game since it'll give me more visibility !

----------------------------------------------------------

v0.5 changelog :

1 new hero :
- Minstrel : Ranged, piercing arrow, charm arrow, stun trap, homing arrows, low life

4 new enemies :
- Triton trident : Melee, weapon throw, thrust, explosion
- Triton harpoon : Ranged, piercing throw, thrust, stun trap
- Assassin : Melee, daggers throw, thrust, stun hit, back stab
- Ranger : Ranged, piercing arrow, damage trap, stun trap

2 new bosses :
- The Eye : Avoid and use his missile against him
- The Ball : Balls bouncing everywhere ! Do not drown !

3 new stages :
- River 2 : Big and slow paced stage. Don't forget to breath !
- Forest 2 : Use wheels and boards to climb to the top !
- Tree : Use the flyform to reach the top ! Beware spikes and fireballs !

1 new vehicle :
- Flyform : Ever wanted to fly ?

1 new mechanism :
- Wheel board : Four boards rotating around a wheel

1 new tileset :
- The tree

11 new powers :
- Weapon throw : Middle ranged attack hurting the first enemy
- Thrust : Middle ranged dash hurting all enemy touched
- Piercing throw : Long range piercing attack hurting all enemies touched
- Stun trap : Place a trap on the floor triggered when an enemy touch it. Stuns the enemy.
- Daggers throw : Double long range attack hurting the first enemy
- Stun hit : Short range attack stunning the enemy
- Back stab : Short range attack with huge damage. Only work from behind (Both characters facing the same direction)
- Piercing arrow : Long range piercing attack hurting all enemies touched
- Damage trap : Place a trap on the floor triggered when an enemy touch it. Hurts the enemy.
- Charm arrow : Long range attack which make the first enemy touched your minion
- Homing arrows : Full scale attack with high damage targeting all visible enemies

Items :
- Can now carry several items at the same time
- Items are now stackable up to 5 of each
- Lowered all items price

Bug correction :
- Corrected a bug when dying while falling, camera would not follow and revive items would bug
- Optimized images once more to improve performance

Misc :
- Can now interact with exits instead of triggering exits on touch
- Added some battle shout to enemies
- Added a few signboards to give boss strategy hint any global hints
- Quest and tutorial panels are now automatically resized to the match the text size
- Increased contrast between foreground and background in forest stages

----------------------------------------------------------

Preview images :
Minstrel :
Triton trident :
Triton harpoon :
Assassin :
Ranger :
The Eye :
The ball :
Flyform :
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