Spooky Heroes : Released on Steam !

Show us your completed creations made in Construct 2

Post » Mon Feb 24, 2014 10:08 am

Hi all,

A new version is available. This one focus more on the graphics and bugs than adding contents. Moreover, in this version, I decided to enable all heroes and all stages right at the start so testers can try them out and give me feedback about them since it can be quite long to unlock all of them.

If you are interested in the game or want to help a newcomer, don't hesitate to give this version a try and give me some feedback !

Click here to download it !

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Changelog v0.6

1 new stage :
- Village 3

1 new quest :
- Flyform race

6 new items :
- Waterbreathing Potion : Breath underwater for one stage
- Torch : Double light size for one stage
- Rope : Instantly escape from stage
- Mana Potion : Refresh all CDs
- Bumpshroom dust : High jump once
- Time scroll : Start next time cycle

Graphics :
- Invulnerability visual and icon updated
- Explosion power visual and icon updated
- Plant Queen visual updated
- Forest backgrounds updated
- Flyform visual updated
- Lit torches visual updated
- Updated bomb explosion visual
- Updated heal zone visual

Sounds :
- Added chest opening sound
- Added door opening sound
- Added torch sound
- Added potion drink sound
- Added bomb wick sound
- Added bomb explosion sound
- Added boulder explosion sound
- Added wolf howl when night falls
- Added rooster sound when morning rise

Misc :
- Bombs explode faster
- Added game difficulties :
- Easy : Enemies life 50%, Enemies reaction speed 100%, Enemies level 1 and 2 (75/25%)
- Normal : Enemies life 100%, Enemies reaction speed 100%, Enemies level 1, 2, 3 and 4 (40/30/20/10%)
- Hard : Enemies life 150%, Enemies reaction speed 200%, Enemies level 2, 3, 4 and 5 (40/30/20/10%)

Corrections :
- Added torches in Forest 2
- Corrected minor text errors
- Corrected a bug with the spikes not being solid
- Corrected a bug when tutorial panel appeared, player could still move

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Preview :

Image
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Post » Thu Mar 20, 2014 5:01 am

Message: Daedolon can only post plain text URLS until they have 500 rep. 2 URLS modified. Why?
Hi all !

No update of the game yet even though some stuff has changed.

No, today, I'm here with an announcement !

Spooky Heroes will be released for Alpha funding on Desura !

Check out the game's page : http://www.desura.com/games/spooky-heroes

As to why I proceed like this, it's mainly because I noticed a few players are willing to pay for an alpha if they think the game is worth it, and more than that, a customer who paid the game will be more inclined to give feedback (or insults) about the game, which would allow me to improve it !

So if you feel like supporting this game, don't hesitate to help me !

I'm planning to try to release the game on GoG and Steam too but I would like to perfect the game first with Desura !

Finally, I have updated the game video to make it look like more professional : http://spooky-heroes.com/video-preview/

I hope you'll enjoy this news as much as I do !

Have a nice day !
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Post » Thu Mar 20, 2014 7:32 am

wow Nice work man...
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Post » Thu Mar 20, 2014 9:28 am

I love the graphics!
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Post » Thu Mar 20, 2014 10:15 am

Thanks !

I still need to put more decor in most stages since they are a bit empty. And also I need to improve the game general feeling since it is a bit lacking.

I'm aiming for desktop since the game is quite heavy, it would be too large for a website I think. Maybe create a smaller web version of the game to reach more people.
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Post » Thu Mar 20, 2014 10:27 am

This is more than impressive. Are you doing everything by yourself? I love the art style. It reminds me of the time back in the 90s when every cartoon had a different style and later became almost the same. Looks great.
My first game, Swingy Angie, available now on
Google Play and Opera Store

Let us honor the desire to work, for it is a movable holiday occuring up to three times a year.
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Post » Thu Mar 20, 2014 10:36 am

The only part I can't do is the music. I have 2 sound designers helping me.
Otherwise I do the graphics and code by myself.

I use Flash to create the graphics because it's easier to create and animate, then export them as png and import them to C2.
I really enjoy how easy it is to work like this.
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Post » Thu Mar 20, 2014 10:44 am

It's quite looking good, although I am not part of the players that are willing to pay for an alpha. I think if you would let the forum users have access to the game you would get more feed back then when you try to sell a game in alpha state.
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Post » Thu Mar 20, 2014 12:37 pm

The game was accessible for all at the beginning :P

But the game containing now 80% of the features of the final release, it was time to move to the next step.
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Post » Sat Mar 22, 2014 3:19 am

Very well crafted game in every aspect. Solid design, cohesive style, great pacing on introducing new game mechanics.

You prove that fantastic aesthetics can be created with an art style that doesn't need to compete with "triple A" 2D games because your work reflects so much charm and personality.

Well done!
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