Sprite animations not playing as per their properties

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Post » Fri Apr 15, 2016 2:47 am

Problem Description
Sprite animations not playing as per their properties. They 'listen' only to their 'default' properties, rather than their own.

Attach a Capx
[url]games.nitrolic.comAnimation.capx[/url]

Description of Capx
Displayed are two of the same sprite. One is set to the "Default" Animation, and the other set to "Dud". The speed properties of the "Default" animation are set to "0" and the speed properties of the "Dud" animation are set to "5".

Observed Result
Both animations remain stationary, and don't animate.

Expected Result
The left one (Default) should remain stationary, and the right one (Dud) should animate at the speed set in the properties of "5"

Operating System and Service Pack
Windows 10 64bit

Construct 2 Version ID
227

The only way to get the animation to actually start playing, is to send an action telling it to play... it should not work this way... it should obey the properties set by the animation; otherwise there is no point of setting properties.
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Post » Mon Apr 18, 2016 5:38 am

Indeed a bug
If you swap it (default has 5 speed, second one has 0) it works as you would expect. So it seems like it the first animation has 0 speed, C2 will never tell this object to play any animations
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Post » Wed May 04, 2016 3:26 pm

Should be fixed in the next build, thanks.
Scirra Founder
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