Sprite Artifacts

For questions about using Classic.

Post » Wed Dec 29, 2010 7:05 am

Hey guys.

Just stretching out a sprite to make walls, an exercise that has worked perfectly previously. There seems to be strange artifacts that show up in the editor and in runtime which I can't figure out the origin of. I've checked, every pixel of the sprite is black, and yet:



Anyone know how to fix this?
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Post » Wed Dec 29, 2010 7:44 am

The only thing that comes to my mind is zooming. Depending on the hardware you may experience some "misaligning" when the zoom isn't exactly 100%.

But this is a wild guess.
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Post » Wed Dec 29, 2010 5:57 pm

This happens at the right edge of textures for reasons I don't understand.

Solution: use a panel or box instead.
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Post » Thu Dec 30, 2010 12:23 am

On the Runtime Properties, try changing 'Sampling' to 'Point'
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