Thanks for your replies. I'll shed some light on the project. First, my own work. You can see my game design work here. Some is professional and some is just indie-esq stuff:
and my illustration work here:
We built our engine from scratch. Below is some screen shots of our work so far giving you a rough idea of what the game may look like:
Our short term goal is to develop the gameplay we have in mind and generate a 5-10 minute video explaining who we are and what our goals are to a few gaming communities. We want to create a cooperative, class based RPG and plan to add content to over time.
Unfortunately, none of us are getting paid currently, but like I said this is (part of) why we're doing this. We're building with this our own time and energy. Understand that the first $1,000 dollars will cover costs of a Limited Liability Company (or LLC) to setup legal protection. After that we can talk about payment within the realm that makes sense. We will make up contracts once the first dollar comes in.
The point of our first milestone is to identify some of the core gameplay we're aiming for, see what kind of community appeal develops, and assess where we are as a team (as well as any personal concerns a member may have). This is why we're outlining a specific gold, assets, and if we can, a timeline as well. Getting this 3rd person would complete the core team:
My partner, programming and networking
Myself, designer, PR, producer (legal)
You, the artist
We've been through those
projects before and we're just tired of all the silliness that typically comes: lack of communication, people flaking, other shenanigans. We've taken a few serious steps and are looking for one more individual.
We prefer someone with some group project experience, even if the project was an utter failure. Failures often teach us the most.jwgamedesign2013-07-09 22:31:57