Just discovered Construct 2 and it seems really promising. I have been using the blitzbasic languages before and while they're very nice and capable I need something I can produce stuff with super-quick.
Before I dedicate lots of time to learning Construct tho, I'd like to ask a couple of questions about its flexibility.
First up: Sprite atlases. Unlike regular sprite sheets with even-sized cells, these consist of sprites of all shapes and sizes packed together on a single image to preserve memory. I got some hefty amounts of animation frames I'd like to use. Does Construct support this kind of thing? And if not, is it possible to script a drawing function that can draw rectangular regions from within an image to animate sprites?
Cameras: I'd like to have a 'lazy' camera that catches up with the player with a short delay, is camera behaviour fully scriptable? What about player/enemy movement? Can we set up control schemes and switch between them in realtime, either through script or the in-built functionality?
Thanks in advance. Sorry if these things have been asked a lot before.