Sprite Blur [?]

Discussion and feedback on Construct 2

Post » Tue May 15, 2012 12:26 am

Hey guys, I'm planning to make a PixelArt-based game and when i use a Sprite it looks like as if there was a blur aplied to it. That doesn't happen if i use Tiled Background.
Why does it happen or how can i solve this problem?
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Post » Tue May 15, 2012 12:30 am

webgl + point sampling + pixel rounding + crop full screen mode. you will have no blur, but will have to cope with crop full screen mode instead of scale.
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Post » Tue May 15, 2012 12:30 am

Try setting 'Sampling' to 'Point' in Project Properties. That should be all that's necessary.Ashley2012-05-15 00:31:07
Scirra Founder
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Post » Tue May 15, 2012 12:36 am

Thanks Ashley and Ranma, it worked. :D
Unfortunately i can't scale the Sprites, but that's Ok :P
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