Sprite Blur [?]

Discussion and feedback on Construct 2

Post » Tue May 15, 2012 12:26 am

Hey guys, I'm planning to make a PixelArt-based game and when i use a Sprite it looks like as if there was a blur aplied to it. That doesn't happen if i use Tiled Background.
Why does it happen or how can i solve this problem?
B
27
S
7
G
6
Posts: 34
Reputation: 4,886

Post » Tue May 15, 2012 12:30 am

webgl + point sampling + pixel rounding + crop full screen mode. you will have no blur, but will have to cope with crop full screen mode instead of scale.
B
81
S
50
G
11
Posts: 555
Reputation: 13,559

Post » Tue May 15, 2012 12:30 am

Try setting 'Sampling' to 'Point' in Project Properties. That should be all that's necessary.Ashley2012-05-15 00:31:07
Scirra Founder
B
378
S
220
G
84
Posts: 23,868
Reputation: 188,029

Post » Tue May 15, 2012 12:36 am

Thanks Ashley and Ranma, it worked. :D
Unfortunately i can't scale the Sprites, but that's Ok :P
B
27
S
7
G
6
Posts: 34
Reputation: 4,886


Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 5 guests