sprite bobble On collision with bobble

Get help using Construct 2

Post » Tue Jul 24, 2012 11:21 am

after i try the first example of construt 2,
i decide to use it to make a puzzle bobble game,

when the bobble on collison with another bobble, i set the bullet speed to 0.

but sometimes the two bobbles will overlapped a little.

i think it's the reason that the trigger is a little late.

how Can i solve this problem?

thank you, all!
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Post » Tue Jul 24, 2012 11:24 am

don't know if this helps you, but I would add the behaviour "Solid", make the bubbles immovable. They should not overlap and should not move when colliding.

BTW.: Wrong Sub-Forum (<- should be "How do I...?")Ubivis2012-07-24 11:25:06
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Post » Wed Jul 25, 2012 2:39 am

thanks very much for your kindly reminding.

I'll go to that Sub-Forum.

i add the "solid" behaviour, it not works.
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