Sprite colision depending on color

For questions about using Classic.

Post » Thu Nov 12, 2009 3:06 am

[quote="newt":1uve3sej]Hundreds, thousands, hundreds of thousands, it all depends on the size of the sprite.[/quote:1uve3sej]
No, I wouldn't go over 2000-3000 regular size sprites onscreen at any given time, (<128x128) if you want to maintain good frame rate on modern non gaming pcs. Even with a 4x4 sprite, fps will slow down displaying over 15000 of them (on my fairly modern pc (8300 GS)), and that's without any events processing on them. Construct cannot handle hundreds of thousands of sprites effectively. However, fps all depends on your game. Start using shaders and you'll see slowdown a lot faster than displaying a lot of sprites.
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Post » Thu Nov 12, 2009 9:17 am

Well yeah a hundred thousand would be ridiculous, all at one time.
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Post » Thu Nov 12, 2009 3:27 pm

Ok, thanks all.
I try use many sprites and then i see. When im make some progress, then im place here .cap file.
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