[quote="deadeye":378thl89]And honestly I don't think it's that hacky of a practice[/quote:378thl89]
Hack or not, you can't deny that setting up events and actions for games would be a heck of a lot easier if you had only one sprite to deal with per distinct in-game object. As it stands right now, you need two sprites for each object, with events and actions distributed between them.
I just feel it would be great if you could say "the bounding box for this sprite is W*H pixels in size, offset from the hotspot by XY pixels". Or better yet, the way there are several animations per sprite, it could be possible to have a special image called collision mask, which would override the pixel collisions of the animation frames.
Anyway, I didn't mean to hijack the thread. I'm going to open up a topic on this in the feature requests forum to continue discussing this.